Being a collage of different images, the role of juxtaposition comes to mind. So too does the collision of cultural assumptions, as I try to decode both the center outward and the whole as an image itself. That is, viewing the “man” outwards, there could be the argument of “white man” being the center around the outer diversity of people.
On the other hand, the incorporation of “protest” images versus the centered “man” could be a relationship in itself, too. Are they “against” each other? Or are they all part of the same culture, competing against each other for discourse space?
Commercialization of the promise of health. Okay, maybe that’s unfair. By including “popular” images of fitness here, that’s what comes to my mind immediately.
Then there is the inclusion of feminine images. Is this a promotion of positive feminine imagery? Or a case against the commercialization of the female body?
Exclusion of history that is inconvenient for primary white audiences? That’s what came to mind for me, looking at the narrowing down and thus “left out” category of Black History. It’s a category of answers people — white, college people in the picture — did not want to answer.
My own:
Ha, well, it was a rather complicated mess, no? While I did make some claims of some sort, maybe, it was mostly a game made as a mess with the argument that simple arguments are hard when it comes to games. And also nostalgia too. That was in there with the GameBoy inspired art, layout, and style.
This was fascinating and complex little interactive argument. It compels multiple readings, so the definition of success will vary upon how much someone felt they could engage. I’ll admit to being a bit at a lost as a complete neophyte at video games. It was fun, though.